![]() It's basically impossible to kill unless you play Beam of Doom, and sometimes you can mise with Lightning Bolt. ![]() There are many games where you get your opponent to about 1400 life, and then they use Red Golem and you just can't win anymore. The only other card I think is unreasonably powerful is Red Golem. I believe Succubus should have a slight reduction in attack damage but keep it's fast attack speed, to enable it to get a few hits in between teleporting back in between attacks - while for the Drone Walker, I feel like it should have a slight reduction in attack speed to stop it from being able to pick off mass ground units quickly.Īn interesting choice would be to give Drone Walker increased range, but only against Air Units. It's hard to swarm it, due to it being able to kill Swarmers, Crossbowmen, Scrats in one hit. The Succubus is supposed to be used to counter ground based weak units - but it has incredibly high dps (55.6) and decent HP (200) that, when paired with it's range, make it an easy counter to most air units and ranged units.ĭrone Walker is similar to Succubus, but it's a little bit easier to counter. These two cards are single target ranged units, but there's not many ranged units that can stand up to them - especially for their cost. The first is Succubus, and to a lesser extent, Drone Walker. To me, there are a few cards that stand out. Note that the following are mainly referring to a card's strength in the draft format. While every card has a 'counter', some cards are so strong or so efficient that it makes it very hard to counteract the cards power. Most cards in the game have some uses, but some are clearly better than others.
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